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<title>fantasizer's CGPortoflio Gallery</title>
<link>http://fantasizer.cgsociety.org/gallery/</link>
<description>fantasizer's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>A Short Story</title>
	<link>http://fantasizer.cgsociety.org/gallery/795978</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g44/65044/65044_1250385050_small.jpg"><br><br>The majority of effort was spent in modeling the clothes by nCloth simulation. A tool was developed to simplify the process. It can be found in my website. I beg your C&amp;C.<br />
]]>
	</description>
	<pubDate>Thu, 13 Aug 2009 20:15:46 +0000</pubDate>
	</item>
	<item>
	<title>Lynda's Wonder</title>
	<link>http://fantasizer.cgsociety.org/gallery/670363</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/65044/65044_1220494911_small.jpg"><br><br>Hi, it's been a year since my last post. Here comes a new one. I spent a lot of time perfecting the tools (cloth and hair) to &quot;develop&quot; this image. I would like to see a few comets shooting across the background. I'm still thinking about it.<br />
Thanks for watching. I beg your C&amp;C.]]>
	</description>
	<pubDate>Tue, 02 Sep 2008 02:22:05 +0000</pubDate>
	</item>
	<item>
	<title>Swimsuit babe</title>
	<link>http://fantasizer.cgsociety.org/gallery/533397</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/65044/65044_1188209549_small.jpg"><br><br>The swimsuit is Jantzen's 2007 design. It can be seen in its website http://www.jantzen.com. <br />
<br />
The model is pure polygon. No displacement map was applied. ZBrush was used to do texturing only. Hair is Shave &amp; Haircut.<br />
<br />
Thanks for watching. I beg your C&amp;C.]]>
	</description>
	<pubDate>Mon, 27 Aug 2007 10:12:42 +0000</pubDate>
	</item>
	<item>
	<title>Yesterday and Today</title>
	<link>http://fantasizer.cgsociety.org/gallery/467041</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/65044/65044_1172714889_small.jpg"><br><br>I referred to Steven Stahlberg's facial topology when building the model. Hair is built using Maya Hair and rendered using Shave and Haircut. Skin shader is sss fast skin with a ramp controlling subdermal color based on surface luminance. Photo reference is used in painting diffuse color. I beg your C&amp;C.]]>
	</description>
	<pubDate>Sat, 24 Feb 2007 03:40:43 +0000</pubDate>
	</item>
	<item>
	<title>Brilliance of the Sun</title>
	<link>http://fantasizer.cgsociety.org/gallery/430215</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/65044/65044_1163733570_small.jpg"><br><br>Everything is done in Maya except the background which is generated by Terragen, and the cheap lens flare effect in Photoshop. Separate shadow and occlusion passes are rendered in order to create a blurred shadow. I beg your C&amp;C.]]>
	</description>
	<pubDate>Thu, 16 Nov 2006 10:39:42 +0000</pubDate>
	</item>
	<item>
	<title>Shadow of Justice</title>
	<link>http://fantasizer.cgsociety.org/gallery/430204</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/65044/65044_1163997001_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 16 Nov 2006 09:25:26 +0000</pubDate>
	</item>
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